AI Insights · Timothy · July 2023
Top Boxing Games in Latin America Q2 2023 Performance
Discover the performance trends of the top 5 boxing games in Latin America for Q2 2023, including downloads, revenue, and active user insights.
In Q2 2023, the top boxing games in Latin America saw varying performance trends across downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period, based on data from Sensor Tower.
Boxing Star: Real Boxing Fight from THUMBAGE exhibited notable fluctuations in its metrics. Weekly downloads peaked at 61.9K in early May, before gradually declining to 17.4K by the end of June. Revenue also saw a high of approximately $3.3K in the week of May 8, with a general trend of stability around $2.7K to $3.3K towards the end of the quarter. Active users showed a significant rise in early May, reaching 159.8K, but later settled to around 72.3K by the end of June.
Real Boxing 2 by Vivid Games S.A. experienced consistent download numbers, peaking at 32.8K in early April and maintaining a steady range around 23K to 28K through the quarter. Weekly revenue showed a general upward trend, reaching approximately $1.2K in late June. The game’s active user count remained relatively stable, fluctuating between 42.6K and 55.1K.
EA SPORTS™ UFC® 2 from Electronic Arts saw impressive weekly downloads, peaking at 87K in early May, before gradually dropping to 54.5K by the end of June. Revenue remained modest, with the highest being around $615 in mid-April. Active users showed a declining trend from 116.3K in early May to 82.2K by the end of June.
WWE Mayhem by Reliance Games had a varied performance. Weekly downloads peaked at 14.5K in early April, with a gradual decline to around 5.5K by late June. Revenue reached its highest at approximately $602 in early May, while active users fluctuated between 17.8K and 28.2K throughout the quarter.
MMA Manager 2: Ultimate Fight from Prey Studios showed modest figures with weekly downloads peaking at 5.7K in early April and settling around 2.9K by late June. Revenue saw a downward trend, with the highest being $489 in early April, and active users remained steady around 8.9K to 11.5K.
For more detailed insights and data, visit Sensor Tower.